Post by Sud on Sept 16, 2005 12:07:33 GMT -5
Ah the joys of the random chaos that is a public team.
Playing on a public team is quite a bit varied, but one thing you can count on is a lack of decisive coordination. People playing pubs (at this point in time) are generally very new and usually only know Dota, which can be as much a detriment as it is AoS experience.
You should make a conscious decision to pick a hero that is well rounded, or a defensive expert. A well rounded hero can fight and farm well, while a defensive expert hero will quell any solo enemy's attempts at pushing down towers. Good choices for well rounded heroes may be Pyro, Psionicist or Sea Captain, good choices for defense are Engineer, Architect, and Geneticist. Some support characters, such as Cleric, can be good, if they have farming ability.
Your first goal in this situation is to see who on your team is reliable and who is a liability. You can usually do this by communicating with them. The reliable people you will want to talk with because you may need them to swap lanes with you or you will need to order them to defend/attack a point.
Always carry a town portal scroll. You are the only person on your team that you can trust. If a strong enemy push comes (ie. Anti/Conj/Necro ultimates), you HAVE to be there to defend or it will mean tower loss.
In any situation where I feel I am outnumbered (even if it's just a case of the enemies are better than your allies) I tend to want to play a tower game. This means getting up the Tower Buff towers (regen mason/fortified defenses/enhanced defenses/spiked defenses) when possible. EVEN IF YOU HAVE LOST TOWERS these are still worth getting because the surviving towers will be able to hold off the stronger creeps. If your team will benefit from it, getting up a mindtower/unholy synthesis tower is also recommended. After that, you can start working on unit towers, then eventually a blows of conviction or grave tempo tower.
Never leave a lane empty if you can help it. Enemies can get into empty lanes and push hard at a moment's notice. Try to get a teammate to cover his lane and stay there. If they're running to town to heal or buy items, remind them that there are healing stations and couriers, and that they should NEVER leave their lane to go on a shopping trip.
If the enemy puts up towers in response, try to get yourself in the lane where the new units are running down. User tower units are worth more gold and xp when you kill them. Normally, public enemy teams tend to focus on items, such, if you're going towers, you have a good opportunity to kill the enemy heroes who are itemming up. You'll have to make up for the item defecit by using skill, but the gold you get from a good itemed up hero kill is worth the effort. Just someone running around with a couple tier 2 items and 1-2 tier 1 items can be worth upwards of 800-1000 gold, and given the average skill of a pubbie, it's very worth pursuing.
Try to remind your teammates that dying is a bad thing, because of item bounties (hero XP is the best XP gain in the game as well, so some pretty lopsided levels can be the result if your team dies too much in the presence of enemies).
Direct and encourage teammates to do things they're good at (ie. Giant please push bottom, Pyro fireball tower, Captain Armada enemy base, etc.)
From here, you have a good base to start from. The enemy shouldn't be breaking down any of your towers, as your efforts should be enough to take their solo pushes down (keep those portal scrolls stocked up, and if you have to you might have to suppply the healing stations for multiple lanes ). Your teammates from there should be free to push as they can, as the enemy team likely won't have a stand up guy like you keeping the lanes protected and buffed with towers.
Playing on a public team is quite a bit varied, but one thing you can count on is a lack of decisive coordination. People playing pubs (at this point in time) are generally very new and usually only know Dota, which can be as much a detriment as it is AoS experience.
You should make a conscious decision to pick a hero that is well rounded, or a defensive expert. A well rounded hero can fight and farm well, while a defensive expert hero will quell any solo enemy's attempts at pushing down towers. Good choices for well rounded heroes may be Pyro, Psionicist or Sea Captain, good choices for defense are Engineer, Architect, and Geneticist. Some support characters, such as Cleric, can be good, if they have farming ability.
Your first goal in this situation is to see who on your team is reliable and who is a liability. You can usually do this by communicating with them. The reliable people you will want to talk with because you may need them to swap lanes with you or you will need to order them to defend/attack a point.
Always carry a town portal scroll. You are the only person on your team that you can trust. If a strong enemy push comes (ie. Anti/Conj/Necro ultimates), you HAVE to be there to defend or it will mean tower loss.
In any situation where I feel I am outnumbered (even if it's just a case of the enemies are better than your allies) I tend to want to play a tower game. This means getting up the Tower Buff towers (regen mason/fortified defenses/enhanced defenses/spiked defenses) when possible. EVEN IF YOU HAVE LOST TOWERS these are still worth getting because the surviving towers will be able to hold off the stronger creeps. If your team will benefit from it, getting up a mindtower/unholy synthesis tower is also recommended. After that, you can start working on unit towers, then eventually a blows of conviction or grave tempo tower.
Never leave a lane empty if you can help it. Enemies can get into empty lanes and push hard at a moment's notice. Try to get a teammate to cover his lane and stay there. If they're running to town to heal or buy items, remind them that there are healing stations and couriers, and that they should NEVER leave their lane to go on a shopping trip.
If the enemy puts up towers in response, try to get yourself in the lane where the new units are running down. User tower units are worth more gold and xp when you kill them. Normally, public enemy teams tend to focus on items, such, if you're going towers, you have a good opportunity to kill the enemy heroes who are itemming up. You'll have to make up for the item defecit by using skill, but the gold you get from a good itemed up hero kill is worth the effort. Just someone running around with a couple tier 2 items and 1-2 tier 1 items can be worth upwards of 800-1000 gold, and given the average skill of a pubbie, it's very worth pursuing.
Try to remind your teammates that dying is a bad thing, because of item bounties (hero XP is the best XP gain in the game as well, so some pretty lopsided levels can be the result if your team dies too much in the presence of enemies).
Direct and encourage teammates to do things they're good at (ie. Giant please push bottom, Pyro fireball tower, Captain Armada enemy base, etc.)
From here, you have a good base to start from. The enemy shouldn't be breaking down any of your towers, as your efforts should be enough to take their solo pushes down (keep those portal scrolls stocked up, and if you have to you might have to suppply the healing stations for multiple lanes ). Your teammates from there should be free to push as they can, as the enemy team likely won't have a stand up guy like you keeping the lanes protected and buffed with towers.